unreal.NiagaraDataInterfaceArrayInt32¶
- class unreal.NiagaraDataInterfaceArrayInt32(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceArrayNiagara Data Interface Array Int 32
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayInt.h
Editor Properties: (see get_editor_property/set_editor_property)
int_data(Array(int32)): [Read-Write] Int Datamax_elements(int32): [Read-Write] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.