unreal.NiagaraDataInterfaceArrayFloat4¶
- class unreal.NiagaraDataInterfaceArrayFloat4(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NiagaraDataInterfaceArrayNiagara Data Interface Array Float 4
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
float_data(Array[Vector4]): [Read-Write] Float Datagpu_sync_mode(NiagaraGpuSyncMode): [Read-Write] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.max_elements(int32): [Read-Write] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.