unreal.NiagaraDataInterfaceArray¶
- class unreal.NiagaraDataInterfaceArray(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceRWBaseNiagara Data Interface Array
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArray.h
Editor Properties: (see get_editor_property/set_editor_property)
gpu_sync_mode(NiagaraGpuSyncMode): [Read-Write] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.max_elements(int32): [Read-Write] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.
- property gpu_sync_mode¶
[Read-Only] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.
- Type
- property max_elements¶
[Read-Only] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.
- Type
(int32)