unreal.NiagaraDataChannelUpdateContext¶
- class unreal.NiagaraDataChannelUpdateContext(reader: NiagaraDataChannelReader = Ellipsis, first_new_data_index: int = 0, last_new_data_index: int = 0, new_element_count: int = 0)¶
Bases:
StructBaseNiagara Data Channel Update Context
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannelCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
first_new_data_index(int32): [Read-Write]last_new_data_index(int32): [Read-Write]new_element_count(int32): [Read-Write]reader(NiagaraDataChannelReader): [Read-Write]
- property reader: NiagaraDataChannelReader¶
[Read-Only]
- Type: