unreal.NiagaraDataChannelUpdateContext

class unreal.NiagaraDataChannelUpdateContext(reader: NiagaraDataChannelReader = Ellipsis, first_new_data_index: int = 0, last_new_data_index: int = 0, new_element_count: int = 0)

Bases: StructBase

Niagara Data Channel Update Context

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataChannelCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • first_new_data_index (int32): [Read-Write]

  • last_new_data_index (int32): [Read-Write]

  • new_element_count (int32): [Read-Write]

  • reader (NiagaraDataChannelReader): [Read-Write]

property first_new_data_index: int

[Read-Only]

Type:

(int32)

property last_new_data_index: int

[Read-Only]

Type:

(int32)

property new_element_count: int

[Read-Only]

Type:

(int32)

property reader: NiagaraDataChannelReader

[Read-Only]

Type:

(NiagaraDataChannelReader)