unreal.NiagaraDIRigidMeshCollisionFunctionLibrary¶
- class unreal.NiagaraDIRigidMeshCollisionFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibraryC++ and Blueprint library for accessing array types
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRigidMeshCollisionQuery.h