unreal.NiagaraBaselineController_Basic¶
- class unreal.NiagaraBaselineController_Basic(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraBaselineControllerSimple controller that will just spawn the given system N times. If any instance completes, it will spawn a new one to replace it. Can handle simple burst or looping systems.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraPerfBaseline.h
Editor Properties: (see get_editor_property/set_editor_property)
effect_type(NiagaraEffectType): [Read-Write] The effect type this controller is in use by.num_instances(int32): [Read-Write]owner(NiagaraPerfBaselineActor): [Read-Write] The owning actor for this baseline controller.system(NiagaraSystem): [Read-Write] The baseline system to spawn.test_duration(float): [Read-Write] Duration to gather performance stats for the given system.