unreal.NiagaraBaselineController_Basic¶
- class unreal.NiagaraBaselineController_Basic(outer=None, name='None')¶
Bases:
unreal.NiagaraBaselineControllerSimple controller that will just spawn the given system N times. If any instance completes, it will spawn a new one to replace it. Can handle simple burst or looping systems.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraPerfBaseline.h
Editor Properties: (see get_editor_property/set_editor_property)
effect_type(NiagaraEffectType): [Read-Write] Effect Type: The effect type this controller is in use by.num_instances(int32): [Read-Write] Num Instancesowner(NiagaraPerfBaselineActor): [Read-Write] Owner: The owning actor for this baseline controller.system(NiagaraSystem): [Read-Write] System: The baseline system to spawn.test_duration(float): [Read-Write] Test Duration: Duration to gather performance stats for the given system.