unreal.NiagaraAssetTagDefinitionReference

class unreal.NiagaraAssetTagDefinitionReference

Bases: StructBase

A Tag Definition Reference stores the guid of a Tag Definition. This is what assets should be storing.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraAssetTagDefinitions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_tag_definition_guid (Guid): [Read-Only]