unreal.NiagaraAssetTagDefinitionReference¶
- class unreal.NiagaraAssetTagDefinitionReference¶
Bases:
StructBaseA Tag Definition Reference stores the guid of a Tag Definition. This is what assets should be storing.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraAssetTagDefinitions.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_tag_definition_guid(Guid): [Read-Only]