unreal.NeuralMorphMaskInfo¶
- class unreal.NeuralMorphMaskInfo¶
Bases:
StructBaseInformation needed to generate the mask for a specific bone. This includes a list of bone names. Each bone has a skinning influence mask. The final mask will be a merge of all the bone masks of bones listed inside this info struct. There will be an array of these structs, one for each bone.
C++ Source:
Plugin: NeuralMorphModel
Module: NeuralMorphModel
File: NeuralMorphTypes.h