unreal.NetworkPhysicsSettings¶
- class unreal.NetworkPhysicsSettings¶
Bases:
StructBaseNetwork Physics Settings
C++ Source:
Module: Engine
File: NetworkPhysicsSettingsComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
focal_particle_in_physics_replication_lod(bool): [Read-Write] Register this actors Autonomous Proxy as a focal point / focal particle in Physics Replication LOD.override_sim_proxy_rep_mode(bool): [Read-Write]sim_proxy_rep_mode(PhysicsReplicationMode): [Read-Write] Override the EPhysicsReplicationMode for Actors with ENetRole::ROLE_SimulatedProxy.