unreal.NetDormancy¶
- class unreal.NetDormancy¶
Bases:
unreal.EnumBaseDescribes if an actor can enter a low network bandwidth dormant mode
C++ Source:
Module: Engine
File: EngineTypes.h
- DORM_AWAKE¶
This actor can go dormant, but is not currently dormant. Game code will tell it when it go dormant.
- Type
1
- DORM_DORMANT_ALL¶
This actor wants to go fully dormant for all connections.
- Type
2
- DORM_DORMANT_PARTIAL¶
This actor may want to go dormant for some connections, GetNetDormancy() will be called to find out which.
- Type
3
- DORM_INITIAL¶
This actor is initially dormant for all connection if it was placed in map.
- Type
4
- DORM_NEVER¶
This actor can never go network dormant.
- Type
0