unreal.NegationFilter¶
- class unreal.NegationFilter(outer=None, name='None')¶
Bases:
unreal.LevelSnapshotFilterReturns the results of a child filter optionally negated. * * Negation rules: * - Include negated becomes Exclude * - Exclude negated becomes Include * - DoNotCare negated becomes DoNotCare
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: NegationFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
child(LevelSnapshotFilter): [Read-Write] Childinstanced_child(LevelSnapshotFilter): [Read-Write] Instanced Childshould_negate(bool): [Read-Write] Should Negate
- create_child(child_class) LevelSnapshotFilter¶
Creates an instanced child. If you intend to save this filter, you should use this function instead of SetExternalChild;
- Parameters
- Return type
- get_child() LevelSnapshotFilter¶
Get Child
- Return type
- set_external_child(new_child) None¶
Creates an instanced child. If you intend to save this filter, you should use CreateChild;
- Parameters
new_child (LevelSnapshotFilter) –