unreal.NearestNeighborGeometryCacheStream¶
- class unreal.NearestNeighborGeometryCacheStream(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectNearest Neighbor Geometry Cache Stream
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModelEditor
File: NearestNeighborEditorHelpers.h
- append_frames(cache, frames) bool¶
Append Frames
- Parameters:
cache (GeometryCache)
frames (Array[int32])
- Return type:
- init(template_cache) None¶
Init
- Parameters:
template_cache (GeometryCache)
- to_geometry_cache(out_cache) bool¶
To Geometry Cache
- Parameters:
out_cache (GeometryCache)
- Return type: