unreal.NavigationSegmentLink¶
- class unreal.NavigationSegmentLink(direction: NavLinkDirection = Ellipsis)¶
Bases:
NavigationLinkBaseNavigation Segment Link
C++ Source:
Module: Engine
File: NavLinkDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
area_class(type(Class)): [Read-Write] Area type of this link (empty = default)description(str): [Read-Write] this is an editor-only property to put descriptions in navlinks setup, to be able to identify it easierdirection(NavLinkDirection): [Read-Write]left_end(Vector): [Read-Write]left_project_height(float): [Read-Write] if greater than 0 nav system will attempt to project navlink’s start point on geometry belowleft_start(Vector): [Read-Write]max_fall_down_length(float): [Read-Write] if greater than 0 nav system will attempt to project navlink’s end point on geometry belowright_end(Vector): [Read-Write]right_start(Vector): [Read-Write]snap_height(float): [Read-Write]snap_radius(float): [Read-Write]snap_to_cheapest_area(bool): [Read-Write] If set, link will try to snap to the cheapest area in given radiussupported_agents(NavAgentSelector): [Read-Write] restrict link only to specified agentsuse_snap_height(bool): [Read-Write]