unreal.NavigationPath
¶
- class unreal.NavigationPath(outer=None, name='None')¶
Bases:
unreal.Object
UObject wrapper for FNavigationPath
C++ Source:
Module: NavigationSystem
File: NavigationPath.h
Editor Properties: (see get_editor_property/set_editor_property)
path_points
(Array(Vector)): [Read-Write] Path Pointspath_updated_notifier
(OnNavigationPathUpdated): [Read-Write] Path Updated Notifierrecalculate_on_invalidation
(NavigationOptionFlag): [Read-Write] Recalculate on Invalidation
- enable_debug_drawing(should_draw_debug_data, path_color=[0.0, 0.0, 0.0, 0.0]) → None¶
Enable Debug Drawing
- Parameters
should_draw_debug_data (bool) –
path_color (LinearColor) –
- enable_recalculation_on_invalidation(do_recalculation) → None¶
if enabled path will request recalculation if it gets invalidated due to a change to underlying navigation
- Parameters
do_recalculation (NavigationOptionFlag) –
- get_path_lenght()¶
deprecated: ‘get_path_lenght’ was renamed to ‘get_path_length’.
- property path_updated_notifier¶
[Read-Write] Path Updated Notifier
- Type
- property recalculate_on_invalidation¶
[Read-Only] Recalculate on Invalidation
- Type