unreal.NavigationLink
¶
- class unreal.NavigationLink(direction: NavLinkDirection = Ellipsis, left: Vector = Ellipsis, right: Vector = Ellipsis)¶
Bases:
NavigationLinkBase
Navigation Link
C++ Source:
Module: Engine
File: NavLinkDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
area_class
(type(Class)): [Read-Write] Area Class: Area type of this link (empty = default)description
(str): [Read-Write] Description: this is an editor-only property to put descriptions in navlinks setup, to be able to identify it easierdirection
(NavLinkDirection): [Read-Write] Directionleft
(Vector): [Read-Write] Leftleft_project_height
(float): [Read-Write] Left Project Height: if greater than 0 nav system will attempt to project navlink’s start point on geometry belowmax_fall_down_length
(float): [Read-Write] Max Fall Down Length: if greater than 0 nav system will attempt to project navlink’s end point on geometry belowright
(Vector): [Read-Write] Rightsnap_height
(float): [Read-Write] Snap Heightsnap_radius
(float): [Read-Write] Snap Radiussnap_to_cheapest_area
(bool): [Read-Write] Snap to Cheapest Area: If set, link will try to snap to cheapest area in given radiussupported_agents
(NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agentsuse_snap_height
(bool): [Read-Write] Use Snap Height