unreal.NavigationFilterArea
¶
- class unreal.NavigationFilterArea¶
Bases:
StructBase
Navigation Filter Area
C++ Source:
Module: NavigationSystem
File: NavigationQueryFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
area_class
(type(Class)): [Read-Write] navigation area classentering_cost_override
(float): [Read-Write] override for entering costis_excluded
(bool): [Read-Write] mark as excludedoverride_entering_cost
(bool): [Read-Write]override_travel_cost
(bool): [Read-Write]travel_cost_override
(float): [Read-Write] override for travel cost