unreal.NavMovementProperties

class unreal.NavMovementProperties

Bases: StructBase

Struct to hold properties a user might set for navigation movement

C++ Source:

  • Module: Engine

  • File: NavigationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fixed_path_braking_distance (float): [Read-Write] Braking distance override used with acceleration driven path following (bUseAccelerationForPaths)

  • stop_movement_abort_paths (bool): [Read-Write] If set, StopActiveMovement call will abort current path following request

  • update_nav_agent_with_owners_collision (bool): [Read-Write] If set to true, NavAgentProperties’ radius and height will be updated with Owner’s collision capsule size

  • use_acceleration_for_paths (bool): [Read-Write] If set, pathfollowing will control character movement via acceleration values. If false, it will set velocities directly.

  • use_fixed_braking_distance_for_paths (bool): [Read-Write] If set, FixedPathBrakingDistance will be used for path following deceleration