unreal.NavMovementProperties¶
- class unreal.NavMovementProperties¶
Bases:
StructBaseStruct to hold properties a user might set for navigation movement
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
fixed_path_braking_distance(float): [Read-Write] Braking distance override used with acceleration driven path following (bUseAccelerationForPaths)stop_movement_abort_paths(bool): [Read-Write] If set, StopActiveMovement call will abort current path following requestupdate_nav_agent_with_owners_collision(bool): [Read-Write] If set to true, NavAgentProperties’ radius and height will be updated with Owner’s collision capsule sizeuse_acceleration_for_paths(bool): [Read-Write] If set, pathfollowing will control character movement via acceleration values. If false, it will set velocities directly.use_fixed_braking_distance_for_paths(bool): [Read-Write] If set, FixedPathBrakingDistance will be used for path following deceleration