unreal.NavCorridorParams
¶
- class unreal.NavCorridorParams¶
Bases:
StructBase
Nav Corridor Params
C++ Source:
Plugin: NavCorridor
Module: NavCorridor
File: NavCorridor.h
Editor Properties: (see get_editor_property/set_editor_property)
large_sector_threshold
(float): [Read-Write] Simplification is skipped if two neighbour sectors combined are longer than this. This ensures that long sectors do not lose volume due to simplification.obstacle_taper_angle
(float): [Read-Write] How much the outer edges of obstacles are tapered out. This prevents small sectors and local traps.simplify_concave_portals
(bool): [Read-Write] If true do concave portals simplification.simplify_convex_portals
(bool): [Read-Write] If true do convex portals simplification.simplify_edge_threshold
(float): [Read-Write] Corridor edge max simplification distance.simplify_flip_portals
(bool): [Read-Write] If true do flip portals simplification.small_sector_threshold
(float): [Read-Write] Attempt to remove sectors narrower than this from the corridor.width
(float): [Read-Write] Width of the corridor to build