unreal.NavArea_Default
¶
- class unreal.NavArea_Default(outer=None, name='None')¶
Bases:
unreal.NavArea
Regular navigation area, applied to entire navigation data by default
C++ Source:
Module: NavigationSystem
File: NavArea_Default.h
Editor Properties: (see get_editor_property/set_editor_property)
default_cost
(float): [Read-Write] travel cost multiplier for path distancedraw_color
(Color): [Read-Write] area color in navigation viewfixed_area_entering_cost
(float): [Read-Write] entering costsupported_agents
(NavAgentSelector): [Read-Write] restrict area only to specified agents