unreal.NavAreaMeta_SwitchByAgent¶
- class unreal.NavAreaMeta_SwitchByAgent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NavAreaMetaClass containing definition of a navigation area
C++ Source:
Module: NavigationSystem
File: NavAreaMeta_SwitchByAgent.h
Editor Properties: (see get_editor_property/set_editor_property)
agent0_area(type(Class)): [Read-Write]agent10_area(type(Class)): [Read-Write]agent11_area(type(Class)): [Read-Write]agent12_area(type(Class)): [Read-Write]agent13_area(type(Class)): [Read-Write]agent14_area(type(Class)): [Read-Write]agent15_area(type(Class)): [Read-Write]agent1_area(type(Class)): [Read-Write]agent2_area(type(Class)): [Read-Write]agent3_area(type(Class)): [Read-Write]agent4_area(type(Class)): [Read-Write]agent5_area(type(Class)): [Read-Write]agent6_area(type(Class)): [Read-Write]agent7_area(type(Class)): [Read-Write]agent8_area(type(Class)): [Read-Write]agent9_area(type(Class)): [Read-Write]default_cost(float): [Read-Write] travel cost multiplier for path distancedraw_color(Color): [Read-Write] area color in navigation viewfixed_area_entering_cost(float): [Read-Write] entering costsupported_agents(NavAgentSelector): [Read-Write] restrict area only to specified agents