unreal.NavAreaMeta_SwitchByAgent¶
- class unreal.NavAreaMeta_SwitchByAgent(outer=None, name='None')¶
Bases:
unreal.NavAreaMetaClass containing definition of a navigation area
C++ Source:
Module: NavigationSystem
File: NavAreaMeta_SwitchByAgent.h
Editor Properties: (see get_editor_property/set_editor_property)
agent0_area(type(Class)): [Read-Write] Agent 0Areaagent10_area(type(Class)): [Read-Write] Agent 10Areaagent11_area(type(Class)): [Read-Write] Agent 11Areaagent12_area(type(Class)): [Read-Write] Agent 12Areaagent13_area(type(Class)): [Read-Write] Agent 13Areaagent14_area(type(Class)): [Read-Write] Agent 14Areaagent15_area(type(Class)): [Read-Write] Agent 15Areaagent1_area(type(Class)): [Read-Write] Agent 1Areaagent2_area(type(Class)): [Read-Write] Agent 2Areaagent3_area(type(Class)): [Read-Write] Agent 3Areaagent4_area(type(Class)): [Read-Write] Agent 4Areaagent5_area(type(Class)): [Read-Write] Agent 5Areaagent6_area(type(Class)): [Read-Write] Agent 6Areaagent7_area(type(Class)): [Read-Write] Agent 7Areaagent8_area(type(Class)): [Read-Write] Agent 8Areaagent9_area(type(Class)): [Read-Write] Agent 9Areadefault_cost(float): [Read-Write] Default Cost: travel cost multiplier for path distancedraw_color(Color): [Read-Write] Draw Color: area color in navigation viewfixed_area_entering_cost(float): [Read-Write] Fixed Area Entering Cost: entering costsupported_agents(NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agents