unreal.NavArea¶
- class unreal.NavArea(outer=None, name='None')¶
Bases:
unreal.NavAreaBaseClass containing definition of a navigation area
C++ Source:
Module: NavigationSystem
File: NavArea.h
Editor Properties: (see get_editor_property/set_editor_property)
default_cost(float): [Read-Write] Default Cost: travel cost multiplier for path distancedraw_color(Color): [Read-Write] Draw Color: area color in navigation viewfixed_area_entering_cost(float): [Read-Write] Fixed Area Entering Cost: entering costsupported_agents(NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agents