unreal.NavAgentProperties
¶
- class unreal.NavAgentProperties(can_crouch: bool = False, can_jump: bool = False, can_walk: bool = False, can_swim: bool = False, can_fly: bool = False, agent_radius: float = 0.0, agent_height: float = 0.0, agent_step_height: float = 0.0, nav_walking_search_height_scale: float = 0.0, preferred_nav_data: SoftClassPath = Ellipsis)¶
Bases:
MovementProperties
Properties of representation of an ‘agent’ (or Pawn) used by AI navigation/pathfinding.
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_height
(float): [Read-Write] Agent Height: Total height of the capsule used for navigation/pathfinding.agent_radius
(float): [Read-Write] Agent Radius: Radius of the capsule used for navigation/pathfinding.agent_step_height
(float): [Read-Write] Agent Step Height: Step height to use, or -1 for default value from navdata’s config.can_crouch
(bool): [Read-Write] Can Crouch: If true, this Pawn is capable of crouching.can_fly
(bool): [Read-Write] Can Fly: If true, this Pawn is capable of flying.can_jump
(bool): [Read-Write] Can Jump: If true, this Pawn is capable of jumping.can_swim
(bool): [Read-Write] Can Swim: If true, this Pawn is capable of swimming or moving through fluid volumes.can_walk
(bool): [Read-Write] Can Walk: If true, this Pawn is capable of walking or moving on the ground.nav_walking_search_height_scale
(float): [Read-Write] Nav Walking Search Height Scale: Scale factor to apply to height of bounds when searching for navmesh to project to when nav walkingpreferred_nav_data
(SoftClassPath): [Read-Write] Preferred Nav Data: Type of navigation data used by agent, null means “any”
- property agent_height: float¶
[Read-Write] Agent Height: Total height of the capsule used for navigation/pathfinding.
- Type:
(float)
- property agent_radius: float¶
[Read-Write] Agent Radius: Radius of the capsule used for navigation/pathfinding.
- Type:
(float)
- property agent_step_height: float¶
[Read-Write] Agent Step Height: Step height to use, or -1 for default value from navdata’s config.
- Type:
(float)
- property nav_walking_search_height_scale: float¶
[Read-Write] Nav Walking Search Height Scale: Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking
- Type:
(float)
- property preferred_nav_data: SoftClassPath¶
[Read-Write] Preferred Nav Data: Type of navigation data used by agent, null means “any”
- Type: