unreal.NavAgentProperties

class unreal.NavAgentProperties(can_crouch=False, can_jump=False, can_walk=False, can_swim=False, can_fly=False, agent_radius=- 1.0, agent_height=- 1.0, agent_step_height=- 1.0, nav_walking_search_height_scale=0.5, preferred_nav_data=[''])

Bases: unreal.MovementProperties

Properties of representation of an ‘agent’ (or Pawn) used by AI navigation/pathfinding.

C++ Source:

  • Module: Engine

  • File: NavigationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • agent_height (float): [Read-Write] Total height of the capsule used for navigation/pathfinding.

  • agent_radius (float): [Read-Write] Radius of the capsule used for navigation/pathfinding.

  • agent_step_height (float): [Read-Write] Step height to use, or -1 for default value from navdata’s config.

  • can_crouch (bool): [Read-Write] If true, this Pawn is capable of crouching.

  • can_fly (bool): [Read-Write] If true, this Pawn is capable of flying.

  • can_jump (bool): [Read-Write] If true, this Pawn is capable of jumping.

  • can_swim (bool): [Read-Write] If true, this Pawn is capable of swimming or moving through fluid volumes.

  • can_walk (bool): [Read-Write] If true, this Pawn is capable of walking or moving on the ground.

  • nav_walking_search_height_scale (float): [Read-Write] Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking

  • preferred_nav_data (SoftClassPath): [Read-Write] Type of navigation data used by agent, null means “any”

property agent_height

[Read-Write] Total height of the capsule used for navigation/pathfinding.

Type

(float)

property agent_radius

[Read-Write] Radius of the capsule used for navigation/pathfinding.

Type

(float)

property agent_step_height

[Read-Write] Step height to use, or -1 for default value from navdata’s config.

Type

(float)

property nav_walking_search_height_scale

[Read-Write] Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking

Type

(float)

property preferred_nav_data

[Read-Write] Type of navigation data used by agent, null means “any”

Type

(SoftClassPath)