unreal.NavAgentProperties
¶
- class unreal.NavAgentProperties(can_crouch=False, can_jump=False, can_walk=False, can_swim=False, can_fly=False, agent_radius=- 1.0, agent_height=- 1.0, agent_step_height=- 1.0, nav_walking_search_height_scale=0.5, preferred_nav_data=[''])¶
Bases:
unreal.MovementProperties
Properties of representation of an ‘agent’ (or Pawn) used by AI navigation/pathfinding.
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_height
(float): [Read-Write] Total height of the capsule used for navigation/pathfinding.agent_radius
(float): [Read-Write] Radius of the capsule used for navigation/pathfinding.agent_step_height
(float): [Read-Write] Step height to use, or -1 for default value from navdata’s config.can_crouch
(bool): [Read-Write] If true, this Pawn is capable of crouching.can_fly
(bool): [Read-Write] If true, this Pawn is capable of flying.can_jump
(bool): [Read-Write] If true, this Pawn is capable of jumping.can_swim
(bool): [Read-Write] If true, this Pawn is capable of swimming or moving through fluid volumes.can_walk
(bool): [Read-Write] If true, this Pawn is capable of walking or moving on the ground.nav_walking_search_height_scale
(float): [Read-Write] Scale factor to apply to height of bounds when searching for navmesh to project to when nav walkingpreferred_nav_data
(SoftClassPath): [Read-Write] Type of navigation data used by agent, null means “any”
- property agent_height¶
[Read-Write] Total height of the capsule used for navigation/pathfinding.
- Type
(float)
- property agent_radius¶
[Read-Write] Radius of the capsule used for navigation/pathfinding.
- Type
(float)
- property agent_step_height¶
[Read-Write] Step height to use, or -1 for default value from navdata’s config.
- Type
(float)
- property nav_walking_search_height_scale¶
[Read-Write] Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking
- Type
(float)
- property preferred_nav_data¶
[Read-Write] Type of navigation data used by agent, null means “any”
- Type