unreal.NaturalSoundFalloffMode
¶
- class unreal.NaturalSoundFalloffMode¶
Bases:
EnumBase
ENatural Sound Falloff Mode
C++ Source:
Module: Engine
File: Attenuation.h
- CONTINUES: NaturalSoundFalloffMode¶
(Default) Continues attenuating pass falloff max using volume value specified at the max falloff distance’s bounds
- Type:
0
- HOLD: NaturalSoundFalloffMode¶
Holds the volume value specified at the shapes falloff bounds
- Type:
2
- SILENT: NaturalSoundFalloffMode¶
Sound goes silent upon leaving the shape
- Type:
1