unreal.NaniteShapePreservation¶
- class unreal.NaniteShapePreservation¶
Bases:
EnumBaseTechnique for a Nanite mesh to use to ensure its shape is preserved at a distance
C++ Source:
Module: Engine
File: EngineTypes.h
- NONE: NaniteShapePreservation = Ellipsis¶
Do not attempt to preserve the object’s shape in the distance.
- Type:
0
- PRESERVE_AREA: NaniteShapePreservation = Ellipsis¶
Try to maintain the same surface area at all distances (Legacy foliage technique).
- Type:
1
- VOXELIZE: NaniteShapePreservation = Ellipsis¶
Simplify triangles to voxels in the distance to preserve the perceived volume of the object. Useful for foliage that thins out otherwise.
- Type:
2