unreal.NaniteFallbackTarget¶
- class unreal.NaniteFallbackTarget¶
Bases:
EnumBaseENanite Fallback Target
C++ Source:
Module: Engine
File: EngineTypes.h
- AUTO: NaniteFallbackTarget = Ellipsis¶
Automatic heuristic based on project settings.
- Type:
0
- PERCENT_TRIANGLES: NaniteFallbackTarget = Ellipsis¶
Percentage of triangles to keep from source mesh for fallback.
- Type:
1
- RELATIVE_ERROR: NaniteFallbackTarget = Ellipsis¶
Reduce until the specified error is reached relative to size of the mesh
- Type:
2