unreal.NamingTokenData¶
- class unreal.NamingTokenData(token_key: str = '', display_name: Text = '', description: Text = '')¶
Bases:
StructBaseNaming Token Data
C++ Source:
Plugin: NamingTokens
Module: NamingTokens
File: NamingTokenData.h
Editor Properties: (see get_editor_property/set_editor_property)
description(Text): [Read-Write] A description of the token.display_name(Text): [Read-Write] The friendly display name of the token.function_name(Name): [Read-Write] The function to use to evaluate the token. Only needed for blueprint implementations.token_key(str): [Read-Write] The key of the token to use. This is what the text must match in order to be evaluated. Brackets are automatically added and do not need to be included.