unreal.NamedTransform

class unreal.NamedTransform(value=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], name='None')

Bases: unreal.StructBase

A named transform

C++ Source:

  • Module: Engine

  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

  • value (Transform): [Read-Write] Value

property name

[Read-Write] Name

Type

(Name)

property value

[Read-Write] Value

Type

(Transform)