unreal.NamedFloat¶
- class unreal.NamedFloat(value: float = 0.0, name: Name = 'None')¶
Bases:
StructBaseA named float
C++ Source:
Module: Engine
File: AnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]value(float): [Read-Write]