unreal.Name

class unreal.Name(value: Name | str = 'None')

Bases: _WrapperBase

Type for all Unreal exposed name instances

classmethod cast(cls, object: object) Name -- cast the given object to this Unreal name type
is_none(self) bool -- is this Unreal name set to NAME_None?
is_valid(self) bool -- is this Unreal name valid?