unreal.Name
¶
- class unreal.Name(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all UE4 exposed name instances
- classmethod cast(object) → Name – cast the given object to this Unreal name type¶
- is_none() → bool – is this Unreal name set to NAME_None?¶
- is_valid() → bool – is this Unreal name valid?¶