unreal.NDISkelMesh_AdjacencyTriangleIndexFormat¶
- class unreal.NDISkelMesh_AdjacencyTriangleIndexFormat¶
Bases:
EnumBaseThis enum must match the order in NiagaraDataInterfaceSkeletalMesh.ush
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraSettings.h
- FULL: NDISkelMesh_AdjacencyTriangleIndexFormat = Ellipsis¶
32 bits per entry. Allow for the full int32 range of triangles (2 billion).
- Type:
0
- HALF: NDISkelMesh_AdjacencyTriangleIndexFormat = Ellipsis¶
16 bits per entry. Allow for half (int16) range of triangles (64k).
- Type:
1