unreal.NDIObjectPropertyReaderSourceMode¶
- class unreal.NDIObjectPropertyReaderSourceMode¶
Bases:
EnumBaseENDIObject Property Reader Source Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceUObjectPropertyReader.h
- ATTACH_PARENT: NDIObjectPropertyReaderSourceMode = Ellipsis¶
Source object is the attach parent, i.e. the owner component.
- Type:
3
- ATTACH_PARENT_ACTOR: NDIObjectPropertyReaderSourceMode = Ellipsis¶
Source object is found use the attached parent actor, i.e. the owner components actor.
- Type:
1
- BINDING: NDIObjectPropertyReaderSourceMode = Ellipsis¶
Source object is found in the order of object binding, source actor.
- Type:
0
- BINDING_THEN_ATTACH_PARENT: NDIObjectPropertyReaderSourceMode = Ellipsis¶
Source object is found in the order of object binding, source actor, then attached parent.
- Type:
4
- BINDING_THEN_ATTACH_PARENT_ACTOR: NDIObjectPropertyReaderSourceMode = Ellipsis¶
Source object is found in the order of object binding, source actor, then attached parent actor.
- Type:
2