unreal.NDIObjectPropertyReaderSourceMode

class unreal.NDIObjectPropertyReaderSourceMode

Bases: EnumBase

ENDIObject Property Reader Source Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceUObjectPropertyReader.h

ATTACH_PARENT: NDIObjectPropertyReaderSourceMode = Ellipsis

Source object is the attach parent, i.e. the owner component.

Type:

3

ATTACH_PARENT_ACTOR: NDIObjectPropertyReaderSourceMode = Ellipsis

Source object is found use the attached parent actor, i.e. the owner components actor.

Type:

1

BINDING: NDIObjectPropertyReaderSourceMode = Ellipsis

Source object is found in the order of object binding, source actor.

Type:

0

BINDING_THEN_ATTACH_PARENT: NDIObjectPropertyReaderSourceMode = Ellipsis

Source object is found in the order of object binding, source actor, then attached parent.

Type:

4

BINDING_THEN_ATTACH_PARENT_ACTOR: NDIObjectPropertyReaderSourceMode = Ellipsis

Source object is found in the order of object binding, source actor, then attached parent actor.

Type:

2