unreal.NDIMediaCapture

class unreal.NDIMediaCapture(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaCapture

NDIMedia Capture

C++ Source:

  • Plugin: NDIMedia

  • Module: NDIMedia

  • File: NDIMediaCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.