unreal.NDCAccessContextInst

class unreal.NDCAccessContextInst(access_context: InstancedStruct = [])

Bases: StructBase

Context object for Niagara and Game code to access a Niagara Data Channel. Can be customized per Data Channel to provide specific control for each Data Channel type. Can include input data from accessing code such as a location, game play tags etc that can influence internal data routing/partitions. Can also include output data allowing the NDC to pass information back to the accessing code.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataChannelAccessContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • access_context (InstancedStruct): [Read-Write]

property access_context: InstancedStruct

[Read-Write]

Type:

(InstancedStruct)