unreal.MutableStateUIMetadata¶
- class unreal.MutableStateUIMetadata(object_friendly_name: str = '', ui_section_name: str = '', ui_order: int = 0, ui_thumbnail: Texture2D = Ellipsis, extra_information: None = {}, extra_assets: None = {})¶
Bases:
MutableUIMetadataMutable State UIMetadata
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectUIData.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_ui_thumbnail_object(Object): [Read-Write] Editor Only Parameter Thumbnail. In an editor parameter combobox, this option will be represented with the selected asset’s thumbnail.extra_assets(Map[str, Object]): [Read-Write] Extra assets to be used in UI buildingextra_information(Map[str, str]): [Read-Write] Extra information to be used in UI building, with semantics completely defined by the game/UI programmer, with a key to identify the semantic of its related valueobject_friendly_name(str): [Read-Write] This is the name to be shown in UIui_order(int32): [Read-Write] This is the order of the object inside its sectionui_section_name(str): [Read-Write] This is the name of the section where the object will be placed in UIui_thumbnail(Texture2D): [Read-Write] Thumbnail for UI