unreal.MutableParamUIMetadata
¶
- class unreal.MutableParamUIMetadata(object_friendly_name: str = '', ui_section_name: str = '', ui_order: int = 0, ui_thumbnail: Texture2D = Ellipsis, extra_information: None = {}, extra_assets: None = {}, minimum_value: float = 0.0, maximum_value: float = 0.0)¶
Bases:
StructBase
Mutable Param UIMetadata
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectUIData.h
Editor Properties: (see get_editor_property/set_editor_property)
extra_assets
(Map[str, Object]): [Read-Write] Extra assets to be used in UI buildingextra_information
(Map[str, str]): [Read-Write] Extra information to be used in UI building, with semantics completely defined by the game/UI programmer, with a key to identify the semantic of its related valuemaximum_value
(float): [Read-Write]minimum_value
(float): [Read-Write]object_friendly_name
(str): [Read-Write] This is the name to be shown in UIui_order
(int32): [Read-Write] This is the order of the parameter inside its sectionui_section_name
(str): [Read-Write] This is the name of the section where the parameter will be placed in UIui_thumbnail
(Texture2D): [Read-Write] Thumnbail for UI
- property extra_information: None¶
[Read-Write] Extra information to be used in UI building, with semantics completely defined by the game/UI programmer, with a key to identify the semantic of its related value
- property ui_order: int¶
[Read-Write] This is the order of the parameter inside its section
- Type:
(int32)