unreal.MutableLODSettings
¶
- class unreal.MutableLODSettings¶
Bases:
StructBase
Mutable LODSettings
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObject.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_lod_streaming
(PerPlatformBool): [Read-Write] Enabled: streaming LODs will trigger automatic updates to generate and discard LODs. Streaming may decrease the amount of memory used, but will stress the CPU and Streaming of resources.Keep in mind that, even though updates may be faster depending on the amount of LODs to generate, there may be more updates to process.
Disabled: all LODs will be generated at once. It may increase the amount of memory used by the meshes and the generation may take longer, but less updates will be required.
min_lod
(PerPlatformInt): [Read-Write] Minimum LOD to render per Platform.min_quality_level_lod
(PerQualityLevelInt): [Read-Write] Minimum LOD to render per Quality level.num_max_streamed_lo_ds
(PerPlatformInt): [Read-Write] Limit the number of LODs to stream. A value of 0 is the same as disabling streaming of LODs.override_lod_streaming_settings
(bool): [Read-Write] Override the LOD Streaming settings from the reference skeletal meshes.