unreal.MusicalAsset

class unreal.MusicalAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: MusicMapSource

Musical Asset

C++ Source:

  • Plugin: MusicEnvironment

  • Module: MusicEnvironment

  • File: MusicalAsset.h

play(playback_context, on_component=None, from_seconds=0.000000, become_authoritative_clock=False, register_as_tagged_clock=['None'], is_audition=False) MusicHandle

Play

Parameters:
Return type:

MusicHandle

prepare_to_play(playback_context, on_component=None, from_seconds=0.000000, become_authoritative_clock=False, register_as_tagged_clock=['None'], is_audition=False) MusicHandle

Prepare to Play

Parameters:
Return type:

MusicHandle