unreal.MultiUserSessionInfo
¶
- class unreal.MultiUserSessionInfo(server_endpoint_id: Guid = [], session_name: str = '', server_name: str = '', endpoint_name: str = '', valid: bool = False)¶
Bases:
StructBase
BP copy of FConcertSessionInfo Holds info on a connected session.
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
Editor Properties: (see get_editor_property/set_editor_property)
endpoint_name
(str): [Read-Only] Holds the resolved endpoint name (HostPC) for the connected session.server_endpoint_id
(Guid): [Read-Only] Holds the server endpoint id for this session.server_name
(str): [Read-Only] Holds the server name for the connected session.session_name
(str): [Read-Only] Holds the session name current connected.valid
(bool): [Read-Only] Indicates if the current session info is valid. If we are connected to a session this is true, otherwise false.
- property endpoint_name: str¶
[Read-Only] Holds the resolved endpoint name (HostPC) for the connected session.
- Type:
(str)