unreal.MultiUserClientStatics
¶
- class unreal.MultiUserClientStatics(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Multi User Client Statics
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
- classmethod concert_jump_to_presence(other_user_name, transform_offset)¶
deprecated: ‘concert_jump_to_presence’ was renamed to ‘jump_to_multi_user_presence’.
- classmethod configure_multi_user_client(client_config) → bool¶
Configure the Multi-User client.
- Parameters
client_config (MultiUserClientConfig) –
- Returns
- Return type
- classmethod get_concert_client_info_by_name(client_name)¶
deprecated: ‘get_concert_client_info_by_name’ was renamed to ‘get_multi_user_client_info_by_name’.
- classmethod get_concert_connection_status()¶
deprecated: ‘get_concert_connection_status’ was renamed to ‘get_multi_user_connection_status’.
- classmethod get_last_multi_user_connection_error() → MultiUserConnectionError¶
Get the last Multi-User connection error that happened, if any
- Returns
- Return type
- classmethod get_local_concert_client_info()¶
deprecated: ‘get_local_concert_client_info’ was renamed to ‘get_local_multi_user_client_info’.
- classmethod get_local_multi_user_client_info() → MultiUserClientInfo¶
Get the local ClientInfo. Works when not connected to a session.
- Returns
- Return type
- classmethod get_multi_user_client_info_by_name(client_name) → MultiUserClientInfo or None¶
Get the ClientInfo for any Multi-User participant by name. The local user is found even when not connected to a session. Returns false is no client was found.
- Parameters
client_name (str) –
- Returns
client_info (MultiUserClientInfo):
- Return type
- classmethod get_multi_user_connection_status() → bool¶
Get Multi-User connection status. deprecated: ‘Get Multi-User Connection Status’ is deprecated. Please use ‘Get Multi-User Connection Status Detail’ instead.
- Returns
- Return type
- classmethod get_multi_user_connection_status_detail() → MultiUserConnectionStatus¶
Get Multi-User connection status.
- Returns
- Return type
- classmethod get_multi_user_presence_transform(client_endpoint_id) → Transform¶
Get the Presence Actor transform for the specified client endpoint id or identity if the client isn’t found
- classmethod get_remote_concert_client_infos()¶
deprecated: ‘get_remote_concert_client_infos’ was renamed to ‘get_remote_multi_user_client_infos’.
- classmethod get_remote_multi_user_client_infos() → Array(MultiUserClientInfo) or None¶
Get ClientInfos of current Multi-User participants except for the local user. Returns false is no remote clients were found.
- Returns
client_infos (Array(MultiUserClientInfo)):
- Return type
- classmethod jump_to_multi_user_presence(other_user_name, transform_offset) → None¶
Teleport to another Multi-User user’s presence.
- classmethod persist_multi_user_session_changes() → None¶
Persist the session changes and prepare the files for source control submission.
- classmethod persist_session_changes()¶
deprecated: ‘persist_session_changes’ was renamed to ‘persist_multi_user_session_changes’.
- classmethod set_multi_user_presence_enabled(is_enabled=True) → None¶
Set whether presence is currently enabled and should be shown (unless hidden by other settings)
- Parameters
is_enabled (bool) –
- classmethod set_multi_user_presence_visibility(name, visibility, propagate_to_all=False) → None¶
Set Presence Actor Visibility by display name
- classmethod set_multi_user_presence_visibility_by_id(client_endpoint_id, visibility, propagate_to_all=False) → None¶
Set Presence Actor Visibility by client id
- classmethod set_presence_enabled(is_enabled=True)¶
deprecated: ‘set_presence_enabled’ was renamed to ‘set_multi_user_presence_enabled’.
- classmethod set_presence_visibility(name, visibility, propagate_to_all=False)¶
deprecated: ‘set_presence_visibility’ was renamed to ‘set_multi_user_presence_visibility’.