unreal.MultiUserClientDisplayInfo

class unreal.MultiUserClientDisplayInfo(display_name: str = '')

Bases: StructBase

Blueprint copy of FConcertClientInfo. Can describe offline clients, too.

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserClientDisplayInfo.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Only] Holds the display name of the user that owns this instance.

property display_name: str

[Read-Only] Holds the display name of the user that owns this instance.

Type:

(str)