unreal.MultiUserClientConfig
¶
- class unreal.MultiUserClientConfig(default_server_url='', default_session_name='', default_session_to_restore='', validation_mode=MultiUserSourceValidationMode.HARD)¶
Bases:
unreal.StructBase
Multi User Client Config
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
Editor Properties: (see get_editor_property/set_editor_property)
default_server_url
(str): [Read-Write] Default Server URLdefault_session_name
(str): [Read-Write] Default Session Namedefault_session_to_restore
(str): [Read-Write] Default Session to Restorevalidation_mode
(MultiUserSourceValidationMode): [Read-Write] Validation Mode
- property validation_mode¶
[Read-Write] Validation Mode