unreal.MultiUserClientConfig¶
- class unreal.MultiUserClientConfig(default_server_url: str = '', default_session_name: str = '', default_session_to_restore: str = '', validation_mode: MultiUserSourceValidationMode = Ellipsis)¶
Bases:
StructBaseMulti User Client Config
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
Editor Properties: (see get_editor_property/set_editor_property)
default_server_url(str): [Read-Write]default_session_name(str): [Read-Write]default_session_to_restore(str): [Read-Write]validation_mode(MultiUserSourceValidationMode): [Read-Write]
- property validation_mode: MultiUserSourceValidationMode¶
[Read-Write]
- Type: