unreal.MovieSceneUserImportFBXSettings
¶
- class unreal.MovieSceneUserImportFBXSettings(outer=None, name='None')¶
Bases:
unreal.Object
Movie Scene User Import FBXSettings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
convert_scene_unit
(bool): [Read-Write] Convert the scene from FBX unit to UE unit(centimeter)create_cameras
(bool): [Read-Write] Whether to create cameras if they don’t already exist in the level.force_front_x_axis
(bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Yimport_uniform_scale
(float): [Read-Write] Import Uniform Scalematch_by_name_only
(bool): [Read-Write] Match fbx node names to sequencer node namesreduce_keys
(bool): [Read-Write] Whether to remove keyframes within a tolerance from the imported tracksreduce_keys_tolerance
(float): [Read-Write] The tolerance for reduce keysreplace_transform_track
(bool): [Read-Write] Whether to replace the existing transform track or create a new track/section