unreal.MovieSceneUserImportFBXSettings¶
- class unreal.MovieSceneUserImportFBXSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectMovie Scene User Import FBXSettings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
convert_scene_unit(bool): [Read-Write] Convert the scene from FBX unit to UE unit(centimeter)correct_for_transform_origin(bool): [Read-Write] When enabled, the current transform origin of the focused sequence will be removed from any imported transforms. If the FBX was exported with a transform origin, this will prevent it from being applied twice.create_cameras(bool): [Read-Write] Whether to create cameras if they don’t already exist in the level.force_front_x_axis(bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Yimport_uniform_scale(float): [Read-Write] Import Uniform Scalematch_by_name_only(bool): [Read-Write] Match fbx node names to sequencer node namesreduce_keys(bool): [Read-Write] Whether to remove keyframes within a tolerance from the imported tracksreduce_keys_tolerance(float): [Read-Write] The tolerance for reduce keysreplace_transform_track(bool): [Read-Write] Whether to replace the existing transform track or create a new track/section