unreal.MovieSceneTrackEvalOptions
¶
- class unreal.MovieSceneTrackEvalOptions¶
Bases:
StructBase
Generic evaluation options for any track
C++ Source:
Module: MovieScene
File: MovieSceneTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
eval_nearest_section
(bool): [Read-Write] When evaluating empty space on a track, will evaluate the last position of the previous section (if possible), or the first position of the next section, in that order of preference.evaluate_in_postroll
(bool): [Read-Write] Evaluate this track as part of its parent sub-section’s post-roll, if applicableevaluate_in_preroll
(bool): [Read-Write] Evaluate this track as part of its parent sub-section’s pre-roll, if applicable