unreal.MovieSceneTimeWarpVariant¶
- class unreal.MovieSceneTimeWarpVariant(fixed_play_rate: float = 0.0)¶
Bases:
StructBaseNumeric variant type that represents a ‘time-warp’ operation transforming a time into another time.
By default this variant is a literal value that represents a play rate of 1.0 (ie, a 1:1 mapping), but it can be customized to provide a wide range of different transformations such as looping, clamping and custom curves
C++ Source:
Module: MovieScene
File: MovieSceneTimeWarpVariant.h
- set_fixed_play_rate(fixed_play_rate) None¶
Assign a constant playrate to this timewarp, overwriting any existing timewarp implementation.
- Parameters:
fixed_play_rate (double)
- to_fixed_play_rate() double¶
Retrieve this timewarp’s constant play rate. Will throw an error if the timewarp is not a constant play rate.
- Return type:
double